Ben Hemming's profile

hyperbolic trefoil geometry

This project marks my venture into using Blender for the creation of procedural geometry. I particularly appreciate how one can witness the evolution of my skills and craftsmanship over time through this endeavor.
The following trio of images are authentic representations. I had the geometry SLS printed to bring them to life.
The following renders showcase the process of creating my environment, from its inception to completion. During this project, I delved into Blender's partial system for grass, fine-tuned lighting, adjusted camera settings, and worked on optimizing the tree asset, which had its own set of unique settings.
Presented here are the ultimate renderings of my design. My goal for this project was to craft an environment mirroring the organic and illusionary aspects of my geometry, and I believe I have accomplished this objective.
hyperbolic trefoil geometry
Published:

hyperbolic trefoil geometry

Published:

Creative Fields